Back Breaker Vengeance Teaser Trailer
Sound design + mix for Back Breaker Vengeance (XBLA/PSN) by Natural Motion
Read more...Sound design + mix for Back Breaker Vengeance (XBLA/PSN) by Natural Motion
Read more...I am very proud to announce I have been working on the awesome Super Moshis trailer for the hugely popular online game and virtual world Moshi Monsters.
Check it out after the click.
Read more...In this post, I want to show a little sound design demo I have done utilising material from the awesome new Boom Library release, Creatures. As the name of the library suggests, it’s intended to create Creature vox with, and that’s exactly what I’ve done.
Read more...Music and sound effects to a presentation of the CMS institute. Video by Crooked Line.
Read more...I was asked to create music and sound effects to a short intro for a pilot for a Nike supply chain management game. The animation was created by Crooked Line, and is based on a speech by Mark Parker, Nike’s CEO and president. Video by Crooked Line.
Read more...Music and sound effects to a short intro for the Tea Challenge, a business management training game, simulating different aspects of management in the beverages industry. It allows students to compete with each other and learn about Marketing, Finance, Human Resource Management, Legal and Supply Chain Management. The animation was created by Crooked Line.
Read more...Linkit is a match-3 PC puzzler developed by Litmus. It’s based on Charles Dickens’ Christmas Carol story. I created the sound effects for this game.
Read more...Polar Panic is a Xbox360/PS3 title developed by Eiconic. It’s a frantic puzzle game where players control a polar bear on a grid-based environment. I was hired by The Audio Guys to create sound effects for it. I ended up doing a very large chunk of the game’s audio, approximately 85%, the rest was done by The Audio Guys in-house. I also assisted with the implementation and overall mix and of the audio.
Read more...Mole Control is an addictive PC puzzle game developed by Remode. I did all sound effects design and implementation, and also mixed the game. Besides, I was involved with the music production – not as the composer, but I mixed/produced all the tracks, and acted as the liaison between the composer (my friend Tim van de Laar) and Remode. That all turned out really well, Tim did a great job, just read some of the press quotes below!
Read more...Copyright © 2011 Daan Hendriks