<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Daan Hendriks - Sound Design &#38; Music Production</title>
	<atom:link href="http://daanhendriks.co.uk/feed" rel="self" type="application/rss+xml" />
	<link>http://daanhendriks.co.uk</link>
	<description>Online portfolio &#38; blog of Daan Hendriks - sound designer</description>
	<lastBuildDate>Mon, 30 May 2011 12:02:50 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1</generator>
		<item>
		<title>Back Breaker Vengeance Teaser Trailer</title>
		<link>http://daanhendriks.co.uk/blog/bbv/</link>
		<comments>http://daanhendriks.co.uk/blog/bbv/#comments</comments>
		<pubDate>Sun, 29 May 2011 17:46:46 +0000</pubDate>
		<dc:creator>HWS_BASIC</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Sound Design]]></category>

		<guid isPermaLink="false">http://daanhendriks.co.uk/?p=586</guid>
		<description><![CDATA[Sound design + mix for Back Breaker Vengeance (XBLA/PSN) by <a href="http://www.naturalmotiongames.com/"target="_blank">Natural Motion</a>
]]></description>
			<content:encoded><![CDATA[<p>Sound design + mix for Back Breaker Vengeance (XBLA/PSN) by <a href="http://www.naturalmotiongames.com/"target="_blank">Natural Motion</a></p>
<p><iframe width="560" height="349" src="http://www.youtube.com/embed/jML5wboMgMI" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://daanhendriks.co.uk/blog/bbv//feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Moshi Monsters Super Moshis trailer</title>
		<link>http://daanhendriks.co.uk/blog/super-moshis/</link>
		<comments>http://daanhendriks.co.uk/blog/super-moshis/#comments</comments>
		<pubDate>Tue, 30 Nov 2010 19:54:07 +0000</pubDate>
		<dc:creator>Daan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Sound Design]]></category>

		<guid isPermaLink="false">http://daanhendriks.co.uk/?p=566</guid>
		<description><![CDATA[I am very proud to announce I have been working on the awesome Super Moshis trailer for the hugely popular online game and virtual world <a href="http://www.moshimonsters.com"target="_blank">Moshi Monsters</a>. 

Check it out after the click.]]></description>
			<content:encoded><![CDATA[<p>I am very proud to announce I have been working on the awesome Super Moshis trailer for the hugely popular online game and virtual world <a href="http://www.moshimonsters.com"target="_blank">Moshi Monsters</a>. Moshi Monsters is developed by <a href="http://mindcandy.com/"target="_blank">Mind Candy</a>, and it&#8217;s a virtual world where anyone can adopt and care for their own pet monster. The game has seen an explosion of growth since its launch 2 years ago, and currently counts over 27 million subscribers! Yes, that is, in pure subscription numbers, almost 3 times the size of World of Warcraft&#8230; </p>
<p>I had great fun working on this trailer, as I immediately loved the art direction and character design. So let&#8217;s hope the kids love the result as much as I loved working on it :) </p>
<p><iframe src="http://player.vimeo.com/video/17337243" width="620" height="349" frameborder="0"></iframe></p>
<p>I did all sound design, the music editing and the mix.<br />
Some of the moshi monster voices were kindly provided to me by Mind Candy, and I edited those sounds to match the on-screen action. Other characters did not have any audio for their vocalisations yet so I created those myself.<br />
Royalty free music was licenced by stockmusic.net.</p>
<p>Other credits:<br />
Director/Animator &#8211; Wip Vernooij<br />
Animator &#8211; Cako Facioli</p>
]]></content:encoded>
			<wfw:commentRss>http://daanhendriks.co.uk/blog/super-moshis//feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interview about getting into the industry</title>
		<link>http://daanhendriks.co.uk/blog/interview-about-getting-into-the-industry/</link>
		<comments>http://daanhendriks.co.uk/blog/interview-about-getting-into-the-industry/#comments</comments>
		<pubDate>Fri, 26 Nov 2010 20:06:47 +0000</pubDate>
		<dc:creator>Daan</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://daanhendriks.co.uk/?p=552</guid>
		<description><![CDATA[I was interviewed by career advice site <a href="http://yournxtstep.co.uk/performing-arts/45-interview-with-daan-hendricks-sound-designermusic-producer.html"target="_blank">Yournxtstep</a> about my background and experiences as freelance sound designer. Their website is aimed on helping teenagers decide what career choice to make, and give insight into what certain jobs exactly entail. 

If you're interested, you can read the interview here.]]></description>
			<content:encoded><![CDATA[<p>I was interviewed by career advice site <a href="http://yournxtstep.co.uk/performing-arts/45-interview-with-daan-hendricks-sound-designermusic-producer.html" target="_blank">Yournxtstep</a> about my background and experiences as freelance sound designer. Their website is aimed on helping teenagers decide what career choice to make, and give insight into what certain jobs exactly entail.</p>
<p>If you&#8217;re interested, you can read the interview here:</p>
<div class="box">
<h4>Interview with Daan Hendriks, Sound Designer/Music Producer</h4>
<p><strong><em><span style="color: #c0c0c0;">Introduction</span></em></strong></p>
<p>My name is Daan Hendriks, I am a 29 years old Dutch sound designer/music producer at Audiomotif, which is a company I started together with Durk Kooistra. I am also a founding member of Humanworkshop, which is a netlabel and audio blog. Durk is part of Humanworkshop too.</p>
<p><strong><em><span style="color: #c0c0c0;">What do you do?</span></em></strong></p>
<p>The main thing I do is sound design for video games. For whoever is not really sure what this means, let me give a simple description of the job. On the most basic level, this means that I create sound effects that will be used in the game. Any type of audio that is not music or dialogue will be created and implemented by the sound designer. For instance, gun shots, explosions, menu sounds, environmental audio, vehicle engines, monster growls, and so on.</p>
<p>I also occasionally create music for various sorts of media, mainly electronic music to promotion videos and the likes.</p>
<p><strong><em><span style="color: #c0c0c0;">How did you get to the position you find yourself in?</span></em></strong></p>
<p>I studied Audio Design at Uni in the Netherlands, where I am from. After I finished and was awarded a Bachelors Degree in Arts and Technology, I spent a couple of years producing music and releasing it under my own label, Humanworkshop. I then decided to move to the UK to try my luck and find work here in the games industry as a sound designer.</p>
<p>I started out as a games tester, and from there I managed to get my first audio gig, which was editing and processing lines of dialogue. By doing this type of work for about a year, I got to know more people in the industry, and eventually this lead to several sound design projects. It may sound simple, but by just working hard and always trying to deliver the best I could, the amount of work gradually increased. I basically rolled into being a freelance sound designer this way. As I got busier and busier, I decided to team up with my very talented friend Durk to start Audiomotif, with the basic idea that two people can do more (work) than one.</p>
<p><strong><em><span style="color: #c0c0c0;">Why did you choose this profession?</span></em></strong></p>
<p>For me there was never anything that I really considered doing instead of this. From a young age I had always been very busy with music technology, and combined with my love for video games, the two of them eventually simply &#8216;clicked&#8217; in my mind.</p>
<p><strong><em><span style="color: #c0c0c0;">What are the good/bad points of the job?</span></em></strong></p>
<p>I simply love what I do. In my job, you get to create noise all day &#8211; who wouldn&#8217;t like that? It is creatively challenging and satisfying work.</p>
<p>It can be tough at times, especially when there is not much information given by the client about what they want and need. It can be hard for people to talk about sound, to explain what they want from it, or how they imagine it &#8211; it is a very abstract thing indeed. So I always have to make sure I communicate properly with my clients in order for everybody to understand where we are heading and what needs to be done. When you work in audio, you often find yourself in a situation where a client has started to think at a pretty late stage about what they want in terms of audio. This then results in deadlines being very tight. Generally, you have to juggle a lot with your time and be pretty flexible to keep everybody happy &#8211; yourself included :)</p>
<p><strong><em><span style="color: #c0c0c0;">Were you ever discouraged by friends, family or employers when trying to get into this industry?</span></em></strong></p>
<p>I have never been discouraged, but my parents have always challenged me to think about and explain why I want certain things. When I was about 14, they were a bit sceptical about my desire of a career in music/sound, and rightly so. But they never made me think it was a foolish idea. They simply pushed me to really be aware of what I was trying to do. As soon as they started to see I was really serious about it, they supported me in any way they could. So I am definitely very lucky in that respect.</p>
<p>However, on a generic scale, it can be discouraging when you try to get into this industry. There are a lot of people out there who have the same idea, and there&#8217;s not nearly enough work to accommodate all of them. The best thing you can do is just keep on trying and trying, never stop learning, and to stay positive.</p>
<p><strong><em><span style="color: #c0c0c0;">Have you sacrificed anything or taken any risks to get where you are?</span></em></strong></p>
<p>For me it was a great decision to move to another country (the UK). It gave me exactly the sort of boost I needed. When you move into a new country knowing hardly anybody, and not having a job or even a half decent place to live at the start of it all, you force yourself to focus and work step by step towards your goals. When I was still in the Netherlands, I was always trying hard but I was a bit messy, and so I wasn&#8217;t progressing as fast as I wanted to.</p>
<p><strong><em><span style="color: #c0c0c0;">Who inspires you/is a personal hero?</span></em></strong></p>
<p>Thanks to the internet, I am pretty much overloaded with inspiring information and people. I am mainly thinking about excellent audio design / music technology blogs like The Music of Sound, Create Digital Music, and Designing Sound. And then there are all the great new games that are coming out, many of which with truly fantastic audio. Too name all the good ones would be too much, but some personal favourites are Flower and Uncharted 2: Amongst Thieves. There is really so much great work out there!</p>
<p><strong><em><span style="color: #c0c0c0;">If you were to hire someone, what would you look for in a potential employee?</span></em></strong></p>
<p>If I was looking to hire someone, I would always first look in my own circle of audio professionals that I know. This is the harsh reality I am afraid, a lot of the jobs that go around in this line of work, are passed along between people who know each other. This is not because there is some evil Old Boys network in place; it actually makes a lot of sense. It is hugely important to work with people that you know you can trust. Talent is one thing, but experience is another.</p>
<p>That being said, this does not mean it is impossible to get your foot in the door when you don&#8217;t yet know the right people and have all the necessary experience. To build up experience (and thus expand your network), it helps a great deal to get involved with projects that don&#8217;t necessarily pay (a lot of) money. For instance, there is a really large community of enthusiastic people that create mods of commercially released videogames. These are essentially people who team up to create a game by using the tools and engine of an official game. Getting involved with mods is a great starting point for someone who wants to make sound effects and/or music for games. Have a look at http://www.moddb.com/ to find plenty of mod teams who are in need of good audio people.</p>
<p>If I were to hire someone I&#8217;d never met before, I would look at how hard they have already been trying. Have you done any relevant projects in your free time while you were working as a pizza delivery boy to make ends meet? Have you created a portfolio of your work, maybe by using video material from movies, stripping out all the audio, and recreating the scenes with your own work? I would always look at how badly someone wants it, and how far they&#8217;ve went to get it (not by walking over other people though, of course!). Have they been trying to train themselves the best they could, do they display a &#8216;can do&#8217; mentality without being arrogant or unrealistic? These would be the kind of questions I&#8217;d try to find the answers to.</p>
<p><strong><em><span style="color: #c0c0c0;">If you had a magic wand, what would be the one thing you would change about your industry?</span></em></strong></p>
<p>This is a complaint that is regularly voiced by audio people in both the games and movie industries: sound design is often being a bit overlooked by the people in charge (videogame producers, movie directors, and the like). There is a danger for a sound designer to be regarded as a technical person who &#8216;pushes some magic buttons&#8217;, whereas in fact this line of work is hugely creative, and contributes enormously to how a game or film is being experienced. If I had this magic wand, I would make those people in charge aware of the importance of audio, to ensure it gets the attention, scheduling and budgeting it needs.</p>
<p><strong><em><span style="color: #c0c0c0;">Do you have a closing message for anyone interested in you line of work?</span></em></strong></p>
<p>If you want to get into this line of work, you have to be aware there is going to be a lot of competition from people who have the same idea. But one aspect of this reality is very important: the audio community at large, both professionals and amateurs, are an exceptionally open bunch of people, who are more than happy to share their experiences and knowledge.</p>
<p>In other words, your &#8216;competition&#8217; is also your greatest source of information, and making contacts and friendships with other audio people is an assured way of learning what you want to learn, and eventually getting into the professional side of things. I sometimes hear stories from friends who work in graphic design and video editing, and it seems like the situation is quite different there – often, it seems, people don&#8217;t like to share their specific knowledge or techniques, and try to fence themselves off from &#8216;The Competition&#8217;. Of course this is a very generalising statement, but one thing is for sure: this is most definitely not the case with the audio community.</p>
<p><strong><em><span style="color: #c0c0c0;">And, how would they look to get involved?</span></em></strong></p>
<p>The best way to start is to regularly read certain blogs that I already mentioned before, like Designing Sound, The Music of Sound, and Create Digital Music. Also, sign up to a sound design mailing list, like the Yahoo sound design group, and visit and post on forums such as the Game Audio Forum. </p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://daanhendriks.co.uk/blog/interview-about-getting-into-the-industry//feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Creating a monster with Creatures by Boom Library</title>
		<link>http://daanhendriks.co.uk/blog/creatures/</link>
		<comments>http://daanhendriks.co.uk/blog/creatures/#comments</comments>
		<pubDate>Wed, 17 Nov 2010 09:56:31 +0000</pubDate>
		<dc:creator>Daan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Boom Library]]></category>
		<category><![CDATA[creatures]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[sound design]]></category>

		<guid isPermaLink="false">http://daanhendriks.co.uk/?p=510</guid>
		<description><![CDATA[In this post, I want to show a little sound design demo I have done utilising material from the awesome new Boom Library release, <a href="http://www.boomlibrary.com/index.php?option=com_content&#038;view=article&#038;id=5"target="_blank">Creatures</a>. As the name of the library suggests, it's intended to create Creature vox with, and that's exactly what I've done.]]></description>
			<content:encoded><![CDATA[<p>In this post, I want to show a little sound design demo I have done utilising material from the awesome new Boom Library release, <a href="http://www.boomlibrary.com/index.php?option=com_content&#038;view=article&#038;id=5"target="_blank">Creatures</a>. I was a beta tester for this library. As the name of the library suggests, it&#8217;s intended to create Creature vox with, and that&#8217;s exactly what I&#8217;ve done.</p>
<p>The purpose of this demo is to show how important it is to work with high resolution audio, and also to share a few tricks that I have learned with regards to vox processing. One of the great things of the Boom Library products is that they&#8217;re all recorded in pristine quality at high sample rate and bit depth (192kHz/24 bit), and made available at 96kHz/24 bit. This means that for a sound designer, there&#8217;s a lot of possibilities to tweak their material, as the high resolution audio means you can pitch and process until the extremes whilst still keeping good quality sound. Conversely, if the same source samples were provided at &#8216;standard&#8217; or CD quality (44.1kHz/16 bit), you wouldn&#8217;t be able to do the amount of extreme pitch shifting shown in this demo without a significant quality loss.</p>
<p>So, basically this demo is going to explain how to get from this:</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F7018643%3Fsecret_token%3Ds-SWwJN&#038;secret_url=true"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F7018643%3Fsecret_token%3Ds-SWwJN&#038;secret_url=true" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/daan-hendriks/angrybeast-01-source/s-SWwJN">AngryBeast 01 Source</a> by <a href="http://soundcloud.com/daan-hendriks">Daan Hendriks</a></span> </p>
<p>to this:</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F7018812%3Fsecret_token%3Ds-qZYox&#038;secret_url=true"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F7018812%3Fsecret_token%3Ds-qZYox&#038;secret_url=true" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/daan-hendriks/angrybeast-01/s-qZYox">AngryBeast 01</a> by <a href="http://soundcloud.com/daan-hendriks">Daan Hendriks</a></span> </p>
<p>Have a listen to the sound files in the player below. They demo all the stages of processing and editing that I have taken the original source files through in order to get to the final result. Note that everything has been created using only the original 4 source files: no extra sounds have been added in the mix.</p>
<p><object height="265" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F424863%3Fsecret_token%3Ds-EGMsJ&#038;secret_url=true"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="265" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F424863%3Fsecret_token%3Ds-EGMsJ&#038;secret_url=true" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/daan-hendriks/sets/boom-library-creatures-sound-design-demo/s-EGMsJ">Boom Library &#8211; Creatures &#8211; Sound design demo</a> by <a href="http://soundcloud.com/daan-hendriks">Daan Hendriks</a></span> </p>
<p><strong>1 &#8211; Selecting the source files</strong><br />
I selected 4 sounds of a man growling from the Creatures library. Although the Creatures library comes with a lot of other sounds, plenty of them much more creature-like, I wanted to use dry and human-sounding source for the purpose of this demo.</p>
<p><strong> 2 &#8211; Pitch shifting -24 semitones </strong><br />
The first and important process&#8230; Pitch shifting the whole lot down to -24 semitones. One can immediately hear what we&#8217;re aiming for now&#8230; A big dirty monster! Here the beauty of high resolution audio can be clearly heard, as after the pitch shifting good quality sound file is retained, not a muddy file without any high frequency content. </p>
<p>I also applied some dynamics (limiting) and slight convolution reverb and flanging at this stage.</p>
<p><strong> 3 &#8211; Apply reverse reverb </strong><br />
An old but still nice trick&#8230; The idea is: reverse your sound, apply reverb, record the output, and reverse that recording once again. You end up with a sound that has a kind of &#8216;incoming&#8217; or fade-in effect to it, and often works well for horror voices.</p>
<p><strong> 4 &#8211; EQ, edit and fade the reverse reverb files </strong><br />
Applied some simple EQ, editing and fading to make the sounds shorter and less bassy.</p>
<p><strong> 5 &#8211; Create growly layer </strong><br />
I now created a &#8216;growly layer&#8217; to add low end and body by taking the originally pitched down version (the one from step 2) and applying some edits and FX (chorus, delay and modulation for widening the sound, mixed with a bit of upwards pitch shifting, and dynamics processing)</p>
<p><strong> 6 &#8211; Create raspy layer </strong><br />
My next decision was to add a raspy, aggressive sounding layer, to make it all sound more forward and in your face. I did this by again taking the original pitched down file, and applying various stages of fx and editing. First I used an EQ to take out the low end body of this layer so that it wouldn&#8217;t interfere with the growl layer. Then I added saturation/distortion to make this layer more aggressive sounding. The next stage was a similar approach to chorus/delay/pitch-shift to widen the sound, and another EQ to top off some of the high frequency content created by all these various stages of processing.</p>
<p><strong> 7 &#8211; Create whisper layer </strong><br />
To give the overall sound a bit more slimy and dirty character, I made another layer that I call the whisper layer as it&#8217;s more present in the upper-mid and higher part of the audio spectrum. The approach for this layer was to take a vocoder, and use its internal noise generator to mix noise with the original signal, creating an &#8216;airy&#8217; sound.</p>
<p><strong> 8 &#8211; Create a short snappy layer </strong><br />
At this stage, I recorded all above 4 layers mixed together, and pitch shifted the resulting recording. My aim for this was to create a subtle amount of extra character to the overall sound, intending to make it a bit more &#8216;snappy&#8217;.</p>
<p><strong> 9 &#8211; The final stage: mixing and processing all 5 layers </strong><br />
For the final stage, I made a volume balance between the 5 layers that I had now created. Then I applied various stages of stereo width modulation, in order to make the creature sound big and vicious but not &#8216;unrealistic&#8217; at the same time (yes, ironic&#8230;). I also applied more EQ and dynamics processing, plus an exciter to add more harmonics and make the overall sound richer. </p>
<div class="image-m auto-load">
<div class="image-m-frame pngfix"></div>
<p><a href="/wp-content/images/creatures.jpg" title="http://daanhendriks.co.uk/wp-content/themes/pendulum/thumb.php?src=/wp-content/images/creatures.jpg&amp;w=446&amp;h=205&amp;zc=1&amp;q=75" rel="lightbox"></a></p>
</div>
<p><center><em>Screenshot detailing how I layered the sounds&#8230;</em></center></p>
]]></content:encoded>
			<wfw:commentRss>http://daanhendriks.co.uk/blog/creatures//feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Fireworks recordings</title>
		<link>http://daanhendriks.co.uk/blog/fireworks-recordings/</link>
		<comments>http://daanhendriks.co.uk/blog/fireworks-recordings/#comments</comments>
		<pubDate>Mon, 15 Nov 2010 10:34:55 +0000</pubDate>
		<dc:creator>Daan</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://daanhendriks.co.uk/?p=523</guid>
		<description><![CDATA[Last week it was Guy Fawkes night here in the UK, which is basically just an excuse for people to get drunk and light fireworks. I took a microphone and recorder to a fireworks display nearby where I live to try and get some recordings.]]></description>
			<content:encoded><![CDATA[<p>Last week it was Guy Fawkes night here in the UK, which is basically just an excuse for people to get drunk and light fireworks. I took a microphone and recorder to a fireworks display nearby where I live to try and get some recordings.</p>
<p>The main challenge was how to avoid people. I pretty much walked around the display area for a while until I found a fairly quiet spot where only a number of onlookers were. The great thing about this spot was that it was right between various tall buildings, so as soon as the fireworks started this created all sorts of great echos and reverbs.</p>
<div class="image-m auto-load">
<div class="image-m-frame pngfix"></div>
<p><a href="/wp-content/images/fireworks_crappy.jpg" title="http://daanhendriks.co.uk/wp-content/themes/pendulum/thumb.php?src=/wp-content/images/fireworks_crappy.jpg&amp;w=446&amp;h=205&amp;zc=1&amp;q=75" rel="lightbox"></a></p>
</div>
<p><h8><center><em>I know, a very crappy picture of the recording setup&#8230; I later moved everything some meters backwards to get a better recording perspective</em></center></h8></p>
<p>Apart from my main recording setup for the night (Rode NT4 stereo mic + Tascam DR680 recorder) I had also brought a Zoom H2, and its 4 channel surround recording feature came in handy with capturing all the echos and reverbs happening behind me. As Soundcloud can of course not playback 4 channel surround files, I&#8217;ll just share a montage of what I recorded with the NT4:</p>
<div class="box">
<p>
<center><br />
<h6>Fireworks &#8211; montage</h6>
<script type="text/javascript">
			// &lt;![CDATA[
			swfobject.embedSWF('http://daanhendriks.co.uk/wp-content/themes/pendulum/framework/theme_scripts/r-player/r-player-compact.swf', 'player_1', '288', '70', '9.0.0','expressInstall.swf', {file:'/wp-content/music/Fireworks_Montage.mp3', id:'player_1'}, {menu:'false', wmode:'opaque', 'allowscriptaccess' : 'always'});
			// ]]&gt;
			</script>
			<p><span class="player">
				<span id="player_1"></span>
			</span></p><p><em>As Soundcloud was being a total ar$3 not letting me upload files, I had to use this player</em></center>
</p>
</div>
<p>One thing is immediately clear, there&#8217;s not much low end to these recordings. It&#8217;s probably because I was fairly close to the display (approx 20-30 meters from where the fireworks were lit). Being so close must be why the low frequency energy that was certainly present on-site is not captured in the recording, as due to the length of the low frequency sound waves they would&#8217;ve been more apparent if I&#8217;d recorded them from a further distance. So that&#8217;s a lesson for next time.</p>
<p>To make up for the lack of low end content, I applied a few quick and dirty processes to some of the recorded material to creature some nice booms and explosions:</p>
<div class="box">
<p>
<center><br />
<h6>Fireworks &#8211; sonic booms</h6>
<script type="text/javascript">
			// &lt;![CDATA[
			swfobject.embedSWF('http://daanhendriks.co.uk/wp-content/themes/pendulum/framework/theme_scripts/r-player/r-player-compact.swf', 'player_2', '288', '70', '9.0.0','expressInstall.swf', {file:'/wp-content/music/Fireworks_SonicBooms.mp3', id:'player_2'}, {menu:'false', wmode:'opaque', 'allowscriptaccess' : 'always'});
			// ]]&gt;
			</script>
			<p><span class="player">
				<span id="player_2"></span>
			</span></p><p><em>As Soundcloud was being a total ar$3 not letting me upload files, I had to use this player</em></center>
</p>
</div>
<div class="image-m auto-load">
<div class="image-m-frame pngfix"></div>
<p><a href="/wp-content/images/fireworks4.jpg" title="http://daanhendriks.co.uk/wp-content/themes/pendulum/thumb.php?src=/wp-content/images/fireworks4.jpg&amp;w=446&amp;h=205&amp;zc=1&amp;q=75" rel="lightbox"></a></p>
</div>
<p><em>This is more how it actually looked like, but I ripped this off Google&#8230;</em></p>
]]></content:encoded>
			<wfw:commentRss>http://daanhendriks.co.uk/blog/fireworks-recordings//feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I&#8217;m a gearslut&#8230;</title>
		<link>http://daanhendriks.co.uk/blog/im-a-gearslut/</link>
		<comments>http://daanhendriks.co.uk/blog/im-a-gearslut/#comments</comments>
		<pubDate>Sun, 07 Nov 2010 16:48:37 +0000</pubDate>
		<dc:creator>HWS_BASIC</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[gearslut]]></category>
		<category><![CDATA[microphones]]></category>
		<category><![CDATA[neumann 191]]></category>
		<category><![CDATA[recording]]></category>

		<guid isPermaLink="false">http://daanhendriks.co.uk/?p=484</guid>
		<description><![CDATA[Frankly, this post is a bit useless, it's just me rambling about a new microphone I just purchased...]]></description>
			<content:encoded><![CDATA[<p>I couldn&#8217;t resist myself when I saw an Ebay auction for a <a href="http://www.neumann.com/?lang=en&amp;id=current_microphones&amp;cid=rsm191_description"target="_blank">Neumann RSM 191 A-S</a> microphone + Rycote windshield, I just had to go ahead and win it! This is supposed to be a fantastic sounding mic, and looking at the new price (around £3500) you&#8217;d most certainly expect so! Luckily I got it for less than that, but still a sizeable chunk of money nonetheless. </p>
<p>This mic should be a great addition to my fast growing recording arsenal though, lots of sfx recordists swear by it. I cannot wait to start using it, and I&#8217;m sure I will be posting recordings here made with it in the upcoming weeks and months. Speaking of, if I feel like it I&#8217;ll probably post some recordings of a fireworks display, made a couple of days ago.</p>
<p>So this purchase brings my current location recording equipment list to the following:<br />
Tascam DR680 8 track recorder<br />
Zoom H2 recorder<br />
Røde NTG-3 shotgun microphone<br />
2x Hydrophones by Jez Riley French<br />
2x Telephone pickup coils for recording electromagnetic signals<br />
2x Contact microphones by Jez Riley French<br />
Røde NT1a/NT2a microphones, altho I don&#8217;t really take these out into the field<br />
Røde NT4 stereo microphone<br />
Røde Blimp windshield kit<br />
&#8230;and a Neumann RSM 191 A-S stereo MS/XY shotgun microphone + Rycote windshield kit (woot!!)</p>
<p>This equipment list has been growing fast and steadily over the last few months&#8230;  I may sell a mic or two eventually though depending on how things fare with the 191.</p>
<p>Next up: a set of DPA 4060 miniature mics, I would think!</p>
<div class="image-m auto-load">
<div class="image-m-frame pngfix"></div>
<p><a href="/wp-content/images/neumann.jpg" title="http://daanhendriks.co.uk/wp-content/themes/pendulum/thumb.php?src=/wp-content/images/neumann.jpg&amp;w=446&amp;h=205&amp;zc=1&amp;q=75" rel="lightbox"></a></p>
</div>
<p><center><em>The 191 I purchased in its flightcase + rycote windshield kit &#8230; *drool* &#8230;</em></center><br />
<P></p>
<div class="image-m auto-load">
<div class="image-m-frame pngfix"></div>
<p><a href="/wp-content/images/neumann2.jpg" title="http://daanhendriks.co.uk/wp-content/themes/pendulum/thumb.php?src=/wp-content/images/neumann2.jpg&amp;w=446&amp;h=205&amp;zc=1&amp;q=75" rel="lightbox"></a></p>
</div>
<p><center><em>191 detail shot&#8230; *more drool* &#8230;</em></center></p>
]]></content:encoded>
			<wfw:commentRss>http://daanhendriks.co.uk/blog/im-a-gearslut//feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Pumps, engines and tesla coils&#8230;</title>
		<link>http://daanhendriks.co.uk/blog/pumps-engines-and-tesla-coils/</link>
		<comments>http://daanhendriks.co.uk/blog/pumps-engines-and-tesla-coils/#comments</comments>
		<pubDate>Sun, 31 Oct 2010 00:56:08 +0000</pubDate>
		<dc:creator>HWS_BASIC</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://daanhendriks.co.uk/?p=462</guid>
		<description><![CDATA[Old, large and small engines and pumps, and multiple tesla coils in various shapes and sizes... all in one day! Overload of good stuff to record... Have a listen here.]]></description>
			<content:encoded><![CDATA[<p>Today I went to the <a href="http://www.museumoftechnology.com/"target=_"blank">Cambridge Museum of Technology</a> to record some <a href="http://en.wikipedia.org/wiki/Tesla_coil"target="_blank">tesla coils</a>. I found <a href="http://www.teslacoiling.co.uk/"target="_blank">this website</a> in my search for UK tesla coil builders, and noticed that they had a public event coming up in this very museum. As I&#8217;ve been wanting to capture high voltage sounds for a while now, this was a great opportunity to give it a go.<br />
<P><br />
However the irony was that, although I got some nice recordings of loud and vicious tesla coils, the museum itself had some unexpected gems  &#8211; a great selection of old fashioned steam, oil and gas engines in all sizes, all of which produced a large variety of sounds. I will definitely have to come back to this museum one day when it&#8217;s not so busy and bring multiple microphones to capture these glorious old machines in full perspective!</p>
<div class="image-m auto-load">
<div class="image-m-frame pngfix"></div>
<p><a href="/wp-content/photos/cambridge/smallsteampump_01.jpg" title="http://daanhendriks.co.uk/wp-content/themes/pendulum/thumb.php?src=/wp-content/photos/cambridge/smallsteampump_01.jpg&amp;w=446&amp;h=205&amp;zc=1&amp;q=75" rel="lightbox"></a></p>
</div>
<p><center><em>Small Steam Pump/Engine</em></center></p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6559254&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6559254&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/daan-hendriks/smallenginepump-01wav">Small Steam Pump Engine &#8211; Perspective 01</a> by <a href="http://soundcloud.com/daan-hendriks">Daan Hendriks</a></span> </p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6559208&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6559208&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/daan-hendriks/small-steam-pump-engine-perspective-02">Small Steam Pump Engine &#8211; Perspective 02</a> by <a href="http://soundcloud.com/daan-hendriks">Daan Hendriks</a></span> </p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6559175&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6559175&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/daan-hendriks/small-steam-pump-engine-perspective-03">Small Steam Pump Engine &#8211; Perspective 03</a> by <a href="http://soundcloud.com/daan-hendriks">Daan Hendriks</a></span> </p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6559143&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6559143&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/daan-hendriks/small-steam-pump-engine-perspective-04">Small Steam Pump Engine &#8211; Perspective 04</a> by <a href="http://soundcloud.com/daan-hendriks">Daan Hendriks</a></span> </p>
<p><P></p>
<div class="image-m auto-load">
<div class="image-m-frame pngfix"></div>
<p><a href="/wp-content/photos/cambridge/oilengine.jpg" title="http://daanhendriks.co.uk/wp-content/themes/pendulum/thumb.php?src=/wp-content/photos/cambridge/oilengine.jpg&amp;w=446&amp;h=205&amp;zc=1&amp;q=75" rel="lightbox"></a></p>
</div>
<p><center><em>Medium Sized Oil Engine</em></center></p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6559520&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6559520&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/daan-hendriks/old-fashioned-oil-engine">Old Fashioned Oil Engine</a> by <a href="http://soundcloud.com/daan-hendriks">Daan Hendriks</a></span><br />
<P></p>
<div class="image-m auto-load">
<div class="image-m-frame pngfix"></div>
<p><a href="/wp-content/photos/cambridge/handpump.jpg" title="http://daanhendriks.co.uk/wp-content/themes/pendulum/thumb.php?src=/wp-content/photos/cambridge/handpump.jpg&amp;w=446&amp;h=205&amp;zc=1&amp;q=75" rel="lightbox"></a></p>
</div>
<p><center><em>Rag and Chain Hand Pump</em></center></p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6559341&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6559341&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/daan-hendriks/hand-pump">Squeaky Rattly Hand Pump</a> by <a href="http://soundcloud.com/daan-hendriks">Daan Hendriks</a></span> </p>
<div class="image-m auto-load">
<div class="image-m-frame pngfix"></div>
<p><a href="/wp-content/photos/cambridge/gasengine.jpg" title="http://daanhendriks.co.uk/wp-content/themes/pendulum/thumb.php?src=/wp-content/photos/cambridge/gasengine.jpg&amp;w=446&amp;h=205&amp;zc=1&amp;q=75" rel="lightbox"></a></p>
</div>
<p><center><em>Huge Gas Engine</em></center></p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6559614&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6559614&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/daan-hendriks/huge-gas-engine-shutdown">Huge Gas Engine Shutdown</a> by <a href="http://soundcloud.com/daan-hendriks">Daan Hendriks</a></span> </p>
<div class="image-m auto-load">
<div class="image-m-frame pngfix"></div>
<p><a href="/wp-content/photos/cambridge/tesla.jpg" title="http://daanhendriks.co.uk/wp-content/themes/pendulum/thumb.php?src=/wp-content/photos/cambridge/tesla.jpg&amp;w=446&amp;h=205&amp;zc=1&amp;q=75" rel="lightbox"></a></p>
</div>
<p><center><em>Tesla Coil.<br />
This picture was made by Haydn Payne, who was also at the event to make sound recordings. I heard some of his results and they sound great, as they were tracked in stereo using a MKH30/60 M/S setup. I need me a figure of 8 mic next!</em></center></p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6559937&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6559937&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/daan-hendriks/tesla-coil-arcing-drone-shrill-piercing-cambridge-02">Tesla Coil arcing noise</a> by <a href="http://soundcloud.com/daan-hendriks">Daan Hendriks</a></span> </p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6559953&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6559953&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/daan-hendriks/tesla-coil-single-burst">Tesla Coil Single Burst</a> by <a href="http://soundcloud.com/daan-hendriks">Daan Hendriks</a></span> </p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6559923&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6559923&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/daan-hendriks/tesla-tonal">Tesla tonal</a> by <a href="http://soundcloud.com/daan-hendriks">Daan Hendriks</a></span> </p>
<p><em>All sounds recorded with a Rode NTG-3 shotgun into Tascam DR680 recorder at 96 kHz/24 bit</em></p>
]]></content:encoded>
			<wfw:commentRss>http://daanhendriks.co.uk/blog/pumps-engines-and-tesla-coils//feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Hydrophones &#8211; beginner experiments&#8230;</title>
		<link>http://daanhendriks.co.uk/blog/hydrophones-beginner-experiments/</link>
		<comments>http://daanhendriks.co.uk/blog/hydrophones-beginner-experiments/#comments</comments>
		<pubDate>Wed, 20 Oct 2010 18:50:14 +0000</pubDate>
		<dc:creator>HWS_BASIC</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://daanhendriks.co.uk/?p=415</guid>
		<description><![CDATA[Today, I made a little trip to the beach. It's a couple of minutes from my flat so that was easy enough. Earlier in the morning I had received two hydrophones in the post that I ordered from <a href="http://hydrophones.blogspot.com" target="_blank">Jez riley French</a>, and I was eager to try them out.]]></description>
			<content:encoded><![CDATA[<div class="image-m auto-load">
<div class="image-m-frame pngfix"></div>
<p><a href="/wp-content/photos/hydrophones_brighton_20102010/02_enteringwater.jpg" title="http://daanhendriks.co.uk/wp-content/themes/pendulum/thumb.php?src=/wp-content/photos/hydrophones_brighton_20102010/02_enteringwater.jpg&amp;w=446&amp;h=205&amp;zc=1&amp;q=75" rel="lightbox"></a></p>
</div>
<p>Today, I made a little trip to the beach. It&#8217;s a couple of minutes from my flat so that was easy enough. Earlier in the morning I had received two hydrophones in the post that I ordered from <a href="http://hydrophones.blogspot.com" target="_blank">Jez riley French</a>, and I was eager to try them out.</p>
<div class="image-m auto-load">
<div class="image-m-frame pngfix"></div>
<p><a href="/wp-content/photos/hydrophones_brighton_20102010/03_plugging_in.jpg" title="http://daanhendriks.co.uk/wp-content/themes/pendulum/thumb.php?src=/wp-content/photos/hydrophones_brighton_20102010/03_plugging_in.jpg&amp;w=446&amp;h=205&amp;zc=1&amp;q=75" rel="lightbox"></a></p>
</div>
<p>I&#8217;ve never owned or used hydrophones before, so this was all purely an experiment. I pretty much plugged the two of them into the pebbles, spaced approx a meter and a half apart, rolled back the cable towards the recorder, and hit record, whilst adjusting the levels. I clearly need some practice with all of this &#8211; these cables are 10 meters each and I was fiddling about quite a lot before I had them untied.</p>
<div class="image-m auto-load">
<div class="image-m-frame pngfix"></div>
<p><a href="/wp-content/photos/hydrophones_brighton_20102010/04_cablefiddler.jpg" title="http://daanhendriks.co.uk/wp-content/themes/pendulum/thumb.php?src=/wp-content/photos/hydrophones_brighton_20102010/04_cablefiddler.jpg&amp;w=446&amp;h=205&amp;zc=1&amp;q=75" rel="lightbox"></a></p>
</div>
<p>When I was finally ready to record, I noticed there was some sort of buzzing tone or interference in the signal which I couldn&#8217;t directly locate &#8211; and I didn&#8217;t feel like getting my shoes off again to go back into the cold British sea&#8217;s water and mess  with the hydrophones to see if it had any effect. I decided to just let the recording roll.</p>
<p>As it turned out, the first recordings I did were not great. Besides, I learned a valuable lesson &#8211; sounds from the environment outside of the water can still find their way into an underwater recording. There were some seagulls squeaking and a group of people sat themselves down about 10 meters from me during the recording, talking loudly. All of this was picked up by the hydrophones, I guess due to the sound waves travelling through the water and thus reaching the mics.</p>
<div class="image-m auto-load">
<div class="image-m-frame pngfix"></div>
<p><a href="/wp-content/photos/hydrophones_brighton_20102010/05_leveladjuster.jpg" title="http://daanhendriks.co.uk/wp-content/themes/pendulum/thumb.php?src=/wp-content/photos/hydrophones_brighton_20102010/05_leveladjuster.jpg&amp;w=446&amp;h=205&amp;zc=1&amp;q=75" rel="lightbox"></a></p>
</div>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6246385%3Fsecret_token%3Ds-P1KgH&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6246385%3Fsecret_token%3Ds-P1KgH&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/daan-hendriks/hydrophones-the-beach-waves-cable-interference-and-a-gull">Hydrophones @ the beach &#8211; Waves, cable interference and a gull&#8230;</a> by <a href="http://soundcloud.com/daan-hendriks">Daan Hendriks</a></span> </p>
<p>I then made my way to another, quieter part of the beach.<br />
Here I got a some fairly nice recordings of pebbles being moved around by the water, and sea waves rolling over the microphones. I simultaneously recorded with the Rode NT4 stereo mic in order to get a fuller, larger sound.</p>
<p>All in all, I&#8217;m pretty happy with these new toys, and am looking forward to experiment more and get to grips with how to best utilise these kind of mics. Soon I should try and put one of them in block of ice, in hopes of getting a nice recording of thawing&#8230;</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6244632%3Fsecret_token%3Ds-cCar2&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6244632%3Fsecret_token%3Ds-cCar2&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/daan-hendriks/beach-hydrophones-pebble-movement-04">Hydrophones @ the beach &#8211; Pebble Movement 01</a> by <a href="http://soundcloud.com/daan-hendriks">Daan Hendriks</a></span> </p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6244736%3Fsecret_token%3Ds-gG6Ek&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6244736%3Fsecret_token%3Ds-gG6Ek&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/daan-hendriks/hydrophones-the-beach-pebble-movement-02">Hydrophones @ the beach &#8211; Pebble Movement 02</a> by <a href="http://soundcloud.com/daan-hendriks">Daan Hendriks</a></span> </p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6249739%3Fsecret_token%3Ds-7oJOP&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6249739%3Fsecret_token%3Ds-7oJOP&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/daan-hendriks/hydrophones-pebble-movement-03">Hydrophones &#8211; Pebble Movement 03 &#8211; right channel distorted</a> by <a href="http://soundcloud.com/daan-hendriks">Daan Hendriks</a></span> </p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6244944%3Fsecret_token%3Ds-bUuoS&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6244944%3Fsecret_token%3Ds-bUuoS&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/daan-hendriks/hydrophones-the-beach-waves">Hydrophones @ the beach &#8211; Waves</a> by <a href="http://soundcloud.com/daan-hendriks">Daan Hendriks</a></span> </p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6245146%3Fsecret_token%3Ds-DS6ZK&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6245146%3Fsecret_token%3Ds-DS6ZK&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/daan-hendriks/beach-hydrophones-waves-hydro-nt4">Hydrophones @ the beach &#8211; Waves &#8211; hydros + stereo mic</a> by <a href="http://soundcloud.com/daan-hendriks">Daan Hendriks</a></span> </p>
<div class="image-m auto-load">
<div class="image-m-frame pngfix"></div>
<p><a href="/wp-content/photos/hydrophones_brighton_20102010/08_buriedinpebbles.jpg" title="http://daanhendriks.co.uk/wp-content/themes/pendulum/thumb.php?src=/wp-content/photos/hydrophones_brighton_20102010/08_buriedinpebbles.jpg&amp;w=446&amp;h=205&amp;zc=1&amp;q=75" rel="lightbox"></a></p>
</div>
<div class="image-m auto-load">
<div class="image-m-frame pngfix"></div>
<p><a href="/wp-content/photos/hydrophones_brighton_20102010/09_anotherdayintheoffice.jpg" title="http://daanhendriks.co.uk/wp-content/themes/pendulum/thumb.php?src=/wp-content/photos/hydrophones_brighton_20102010/09_anotherdayintheoffice.jpg&amp;w=446&amp;h=205&amp;zc=1&amp;q=75" rel="lightbox"></a></p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://daanhendriks.co.uk/blog/hydrophones-beginner-experiments//feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dead Space Ignition</title>
		<link>http://daanhendriks.co.uk/blog/401/</link>
		<comments>http://daanhendriks.co.uk/blog/401/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 11:23:41 +0000</pubDate>
		<dc:creator>HWS_BASIC</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://daanhendriks.co.uk/?p=401</guid>
		<description><![CDATA[I'm happy to announce that I have been working on Dead Space Ignition this summer. Dead Space Ignition is a prequel to the highly anticipated Dead Space 2, and is released for PS3 and Xbox 360 through PSN and XBLA. It's basically a collection of minigames with animated comics in between, that tell the story of the events leading up the the start of Dead Space 2.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m happy to announce that I have been working on Dead Space Ignition this summer. Dead Space Ignition is a prequel to the highly anticipated Dead Space 2, and is released for PS3 and Xbox 360 through PSN and XBLA. It&#8217;s basically a collection of minigames with animated comics in between, that tell the story of the events leading up the the start of Dead Space 2.</p>
<p>I created all in-game sound effects for this game, apart from a few sounds that were taken from the original Dead Space. Also, I&#8217;ve worked on about half of the game&#8217;s animated comics: editing the music, dialogue and sound effects (using a library of Dead Space legacy sounds for creatures and weapons, and adding my own sound design where needed), and mixing all elements to create the finalised sound tracks.</p>
<p><a href="http://www.theaudioguys.com"target="_blank">The Audio Guys </a> hired me for this project. The game is developed by Sumo Digital and published by EA.</p>
<p><img class="aligncenter size-medium wp-image-558" title="DeadSi" src="http://audiomotif.co.uk/wp-content/uploads/2010/10/DeadSi-300x200.jpg" alt="" width="300" height="200" /></a><br />
Although there&#8217;s a fair amount of reviews online for this game, so far I&#8217;ve only found one that comments on the sound (well there&#8217;s other reviews where the dialogue is mentioned, but I wasn&#8217;t involved in the recording of that):</p>
<blockquote><p>&#8220;<strong>Sound: 8.</strong><br />
[...] the sound effects are good.&#8221; <a href="http://uk.ps3.ign.com/articles/112/1127304p1.html" target="_blank">IGN</a></p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://daanhendriks.co.uk/blog/401//feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DJ Sets &#8211; Afrobeat</title>
		<link>http://daanhendriks.co.uk/live-and-dj-sets/dj-sets-afrobeat/</link>
		<comments>http://daanhendriks.co.uk/live-and-dj-sets/dj-sets-afrobeat/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 14:07:21 +0000</pubDate>
		<dc:creator>HWS_BASIC</dc:creator>
				<category><![CDATA[Live & DJ Sets]]></category>

		<guid isPermaLink="false">http://daanhendriks.co.uk/?p=366</guid>
		<description><![CDATA[A pretty explosive mix of my favourite afrobeat tunes, recorded one early Saturday morning in a slightly lubricated state. This one lasts about 2,5 hours! Yes I was having fun.]]></description>
			<content:encoded><![CDATA[<div class="column col-3-1">
<div class="image-l auto-load">
<div class="image-l-frame pngfix"></div>
<p><a href="/wp-content/images/afrobeat_item.jpg" title="/wp-content/images/afrobeat_item.jpg" rel="lightbox"></a></p>
</div>
<div class="box">
<h4>Tracklisting:</h4>
<p>1.	Antibalas – Battle of the Species<br />
2.	Seun Kuti – Many Things<br />
3.	Tony Allen – Afro-Disco Beat<br />
4.	Gabo Brown &#038; Orchestre Poly-Rythmo – It’s A Vanity<br />
5.	Antibalas – Filibuster X<br />
6.	Fela Kuti – Zombie<br />
7.	Chico Mann – Dilo Como Yo<br />
8.	Akoya Afrobeat Ensemble – U.S.A.<br />
9.	Tidiani Koné &#038; Orchestre Poly-Rythmo &#8211; Djanfa Magni<br />
10.	The Sweet Talks &#8211; Eyi Su Ngaangaa<br />
11.	Sir Shina Peters &#038; His International Stars – Yabis<br />
12.	Vincent Ahehehinnou &#8211; Ou C&#8217;est Lui Ou C&#8217;est Moi<br />
13.	Chico Mann – Who You Runnin’ From<br />
14.	The Budos Band – Adenji<br />
15.	The 3rd Generation Band – Because of Money<br />
16.	The Budos Band – Chicago Falcon<br />
17.	DJ Krush – Kemuri<br />
18.	Fela Kuti – Expensive Shit<br />
19.	Antibalas – Government Magic<br />
20.	The Afromotive – Yako<br />
21.	Akoya Afrobeat Ensemble – Fela Dey<br />
22.	Antibalas – War Hero<br />
23.	Fela Kuti – Roforofo Fight<br />
24.	Antibalas – Talkatif<br />
25.	Akoya Afrobeat Ensemble – B.F.B.F. (Panama)<br />
26.	Antibalas – Dirt and Blood<br />
27.	The Afromotive – Scare Tactics<br />
28.	Fela Kuti – Lady<br />
29.	Bola Johnson – Lagos Special<br />
30.	The Ogyatanaa Show Band – Disco Africa<br />
31.	Chico Mann – Say What<br />
32.	Marijata – No Condition is Permanent<br />
33.	Mike Dogliotti &#8211; Don Pascual
</p>
</div>
</div>
<div class="column col-3-3 last">
<h3>Have a listen</h3>
<h6>Lenthy Afro Set for Lidia</h6>
<script type="text/javascript">
			// &lt;![CDATA[
			swfobject.embedSWF('http://daanhendriks.co.uk/wp-content/themes/pendulum/framework/theme_scripts/r-player/r-player-compact.swf', 'player_3', '288', '70', '9.0.0','expressInstall.swf', {file:'http://humanworkshop.com/force_download.php?file=mp3/basic_lengthy_afro_set_for_lidia.mp3', id:'player_3'}, {menu:'false', wmode:'opaque', 'allowscriptaccess' : 'always'});
			// ]]&gt;
			</script>
			<p><span class="player">
				<span id="player_3"></span>
			</span></p><div class="box">
<p>
A pretty explosive mix of my favourite afrobeat tunes, recorded one early Saturday morning in a slightly lubricated state. This one lasts about 2,5 hours! Yes I was having fun.
</p>
</div>
<p><a class="button button-default" href="http://humanworkshop.com/force_download.php?file=mp3/basic_lengthy_afro_set_for_lidia.mp3"><span> Download it now </span></a>
</div>
]]></content:encoded>
			<wfw:commentRss>http://daanhendriks.co.uk/live-and-dj-sets/dj-sets-afrobeat//feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://humanworkshop.com/force_download.php?file=mp3/basic_lengthy_afro_set_for_lidia.mp3" length="211688139" type="audio/x-mp3" />
		</item>
	</channel>
</rss>

