Grey Seal pup recordings

Recordings of Grey Seal pups in the dunes by Horsey beach, Norfolk, UK – December 2012.

These seals are about 3 to 5 weeks old; 3 weeks after they are born, their mother leaves them and they crawl from the beach into the dunes to shelter against the wind whilst they wait to shed their fur, after which they dive into the sea. They tend to leave for the sea to get food when they are about 6 weeks old.

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The sound of 35000 bees

In early September 2012, me and two other sound recordists/game audio folk (Andy Riley & Augie Restivo) went to visit a friend of mine who had recently installed a bee hive into his garden. We were armed to the teeth; our total gear list consisted of 10 microphones and 4 recorders. We all felt slightly goofy bringing that much equipment for what was supposed to be a leisurely afternoon in the company of approximately 35000 bees (in fact my friend the owner figured the number was close to 50000). But as it turned out, having that many microphones simply meant we could geek out and stick mics wherever we wanted in order to try and record this army of bees from every possible angle.

We captured a lot of material that day, but below are what were in my view some of the most interesting results.

This first snippet was captured with 2 tiny DPA 4060s taped onto a stick and placed right at the little gap that the bees use for entering and exiting the hive.

 

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Bolivian sounds

Sounds recorded in various locations in Bolivia: the Amazon, the Amazonian wetlands and the barren mountain lakes near the Uyuni salt planes.

You can either just have listen to the playlist below, or read on for a little more detail and context.

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Creature sound design tutorial

In this post, I want to show a little sound design demo I have done utilising material from the awesome new Boom Library release, Creatures. I was a beta tester for this library. As the name of the library suggests, it’s intended to create Creature vox with, and that’s exactly what I’ve done.

The purpose of this demo is to show how important it is to work with high resolution audio, and also to share a few tricks that I have learned with regards to vox processing. One of the great things of the Boom Library products is that they’re all recorded in pristine quality at high sample rate and bit depth (192kHz/24 bit), and made available at 96kHz/24 bit. This means that for a sound designer, there’s a lot of possibilities to tweak their material, as the high resolution audio means you can pitch and process until the extremes whilst still keeping good quality sound. Conversely, if the same source samples were provided at ‘standard’ or CD quality (44.1kHz/16 bit), you wouldn’t be able to do the amount of extreme pitch shifting shown in this demo without a significant quality loss.

So, basically this demo is going to explain how to get from this:

to this:


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Hydrophones – beginner experiments

Today, I made a little trip to the beach. Earlier in the morning I had received two hydrophones in the post that I ordered from Jez riley French, and I was eager to try them out.

I’ve never owned or used hydrophones before, so this was all purely an experiment. I pretty much plugged the two of them into the pebbles, spaced approx a meter and a half apart, rolled back the cable towards the recorder, and hit record, whilst adjusting the levels. I clearly need some practice with all of this – these cables are 10 meters each and I was fiddling about quite a lot before I had them untied.

When I was finally ready to record, I noticed there was some sort of buzzing tone or interference in the signal which I couldn’t directly locate – and I didn’t feel like getting my shoes off again to go back into the cold British sea’s water and mess with the hydrophones to see if it had any effect. I decided to just let the recording roll.

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